setUnitAbility: Difference between revisions
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{{RV|type=command | |||
|game1= ofpe | |||
|version1= 1.00 | |||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= AI Behaviour | |||
|descr= Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available. | |||
|s1= unit [[setUnitAbility]] value | |||
|p1= unit: [[Object]] | |||
|p2= value: [[Number]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_unit setUnitAbility 1;</sqf> | |||
|x2= <sqf> | |||
bob setUnitAbility -log 0; | |||
hint str skill bob; //1.#INF | |||
</sqf> | |||
|seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]] | |||
}} | |||
[[Category:AI]] | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2014-10-08 - 09:20 (UTC)</dd> | |||
<dt class="note">[[User:Dwarden|Dwarden]]</dt> | |||
<dd class="note"> | |||
AFAIK not used in Arma 3 anymore (or equals to setSkill) | |||
</dd> | |||
</dl> |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setUnitAbility value
- Parameters:
- unit: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setUnitAbility 1;
- Example 2:
Additional Information
- See also:
- skill setSkill CfgAISkill Combat Modes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-08 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI