setFlagSide: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_flag1 setFlagSide east;</sqf> | ||
|x2= Capturable OPFOR flag: | |x2= Capturable OPFOR flag: | ||
< | <sqf> | ||
_flag | private _flag = "FlagPole_F" createVehicle position player; | ||
_flag | _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | ||
_flag setFlagSide east; | |||
</sqf> | |||
|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagTexture]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] [[Flag Textures]] | |seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagTexture]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] [[:Category:Flag Textures|Flag Textures]] | ||
}} | }} |
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Sets flag Side. A flag may be taken by any unit that is enemy to the side that owns the flag. Just like with setFlagTexture, if the command executed where unit is local effect of the command will be global and JIP compatible.
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagSide side
- Parameters:
- flag: Object
- side: Side
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flag flagOwner setFlagOwner setFlagTexture flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture Flag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect