precision: Difference between revisions

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{{Command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Return the precision of the given entity, how is the entity able to be precise when moving to given target.
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}}


| '''precision''' entity
|s1= [[precision]] entity


|p1= entity: [[Object]]
|p1= entity: [[Object]]


| [[Number]]
|r1= [[Number]] - accuracy in metres


|x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...};
|x1= <sqf>
//used in formationCDanger.fsm</code>
// used in formationCDanger.fsm
 
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };
|
</sqf>


|seealso= [[visiblePositionASL]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PRECISION]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:46, 3 September 2024

Hover & click on the images for description

Description

Description:
Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number - accuracy in metres

Examples

Example 1:
// used in formationCDanger.fsm if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
visiblePositionASL

Notes

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