precision: Difference between revisions

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[[Category:Scripting Commands|PRECISION]]
{{RV|type=command
[[Category:Scripting Commands ArmA|PRECISION]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


<h2 style="color:#000066">''''' precision''''' ''entity''</h2>
|game4= tkoh
|version4= 1.00


|game5= arma3
|version5= 0.50


'''Operand types:'''
|gr1= Object Manipulation


entity: [[Object]]
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}}


'''Type of returned value:'''
|s1= [[precision]] entity


[[Number]]
|p1= entity: [[Object]]


'''Compatibility:'''
|r1= [[Number]] - accuracy in metres


Version 2.92 required.
|x1= <sqf>
// used in formationCDanger.fsm
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };
</sqf>


'''Description:'''
|seealso= [[visiblePositionASL]]
 
}}
Return the precision of the given entity.
 
'''Example:'''

Latest revision as of 19:46, 3 September 2024

Hover & click on the images for description

Description

Description:
Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number - accuracy in metres

Examples

Example 1:
// used in formationCDanger.fsm if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
visiblePositionASL

Notes

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