enableAI: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma2
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| Enables parts of the AI behavior that was disabled by '''disableAI'''.  
|game5= tkoh
|version5= 1.00


<br><br>
|game6= arma3
NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] |= Description
|version6= 0.50
____________________________________________________________________________________________


| unit '''enableAI''' skilltype |= Syntax
|arg= local


|p1= unit: [[Object]]  |= Parameter 1
|eff= global


|p2= skilltype: [[String]] - See [[disableAI]] for possible values. |= Parameter 2
|gr1= AI Behaviour


| [[Nothing]] |= Return value
|descr= Enables parts of the AI behavior that was disabled by [[disableAI]].
____________________________________________________________________________________________
{{Feature|important|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <sqf inline>_unit enableAI "TeamSwitch";</sqf> so that the unit continues with [[waypoints]].}}
 
{{Feature|arma3|Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]].}}
|x1= <pre>_soldierOne enableAI "Move"</pre> |= Example 1
____________________________________________________________________________________________


| [[disableAI]] |= See also
|s1= unit [[enableAI]] skilltype


}}
|p1= unit: [[Object]]


<h3 style="display:none">Notes</h3>
|p2= skilltype: [[String]] - see [[disableAI]] for possible values.
<dl class="command_description">
<!-- Note Section BEGIN -->


|r1= [[Nothing]]


<!-- Note Section END -->
|x1= <sqf>_soldierOne enableAI "Move";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]] [[getUnitState]]
 
}}
[[Category:Scripting Commands|ENABLEAI]]
[[Category:Scripting Commands OFP Elite |ENABLEAI]]
[[Category:Scripting Commands ArmA|ENABLEAI]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:39, 22 October 2024

Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch"; so that the unit continues with waypoints.
Arma 3
Since Arma 3 v1.96 it is possible to return the state of the given AI flag via checkAIFeature or set it using alias command enableAIFeature.
Groups:
AI Behaviour

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - see disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAI checkAIFeature enableAIFeature vehicleMoveInfo getUnitState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note