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{{RV|type=command


<h2 style="color:#000066">''unit '''''stop '''''stop</h2>
|game1= ofp
|version1= 1.00


'''Operand types:'''
|game2= ofpe
|version2= 1.00


unit: [[Object]]
|game3= arma1
|version3= 1.00


stop: [[Boolean]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


Nothing
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Stop AI unit.
|arg= local


''Note: ''This function is obsolete.
|eff= global


Use [[disableAI]] to get better control on stopping unit.
|gr1= Unit Control


'''Example:'''
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense, this is a scripted flag to suppress some of the AI procedures (to check the flag use [[stopped]]).
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.


loon1 '''stop''' true
|s1= unitName [[stop]] toggle
 
|p1= unitName: [[Object]]
 
|p2= toggle: [[Boolean]]
 
|r1= [[Nothing]]
 
|x1= <sqf>loon1 stop true;</sqf>
 
|seealso= [[stopped]] [[doStop]] [[commandStop]]
}}

Latest revision as of 14:04, 22 October 2024

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense, this is a scripted flag to suppress some of the AI procedures (to check the flag use stopped). It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

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