setMarkerAlpha: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1 = Markers |GROUP1=
|game3= tkoh
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Sets the marker alpha. The marker is modified on all computers in a network session.
|gr1= Markers
 
|eff= global
 
|descr= Sets the marker alpha. This is a modifier to the existing [[markerColor]] and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session.
<br>
<br>
When alpha equals <tt>1</tt>, the marker is visible, but if alpha equals <tt>0</tt>, then the marker is invisible.
When alpha equals {{hl|1}}, the marker is visible, but if alpha equals {{hl|0}}, then the marker is invisible.
<br>
<br>
Alpha can be numbers and fractions.
Alpha can be numbers and fractions.
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
{{Feature|informative|
|DESCRIPTION=
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network.
____________________________________________________________________________________________
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
 
}}
| marker '''setMarkerAlpha''' alpha |SYNTAX=
 
|p1= marker: [[String]] -  |PARAMETER1=
 
|p2= alpha: [[Number]] -  |PARAMETER2=
 
|p3= |PARAMETER3=


| Nothing |RETURNVALUE=  
|s1= marker [[setMarkerAlpha]] alpha


|p1= marker: [[String]]
|p2= alpha: [[Number]]
|r1= [[Nothing]]


|x1= <code>"my_marker" [[setMarkerAlpha]] 0.5;</code>|EXAMPLE1=
|x1= <sqf>"my_marker" setMarkerAlpha 0.5;</sqf>


|x2= <code>"enemy_convoy_marker" [[setMarkerAlpha]] 0;</code>|EXAMPLE2=
|x2= <sqf>"enemy_convoy_marker" setMarkerAlpha 0;</sqf>
____________________________________________________________________________________________


| [[setMarkerAlphaLocal]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[createMarker]]
|seealso= [[setMarkerAlphaLocal]] [[setMarkerBrush]] [[setMarkerColor]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[createMarker]]
|SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:41, 29 October 2024

Hover & click on the images for description

Description

Description:
Sets the marker alpha. This is a modifier to the existing markerColor and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerAlpha alpha
Parameters:
marker: String
alpha: Number
Return Value:
Nothing

Examples

Example 1:
"my_marker" setMarkerAlpha 0.5;
Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;

Additional Information

See also:
setMarkerAlphaLocal setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType createMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note