forceSpeed: Difference between revisions
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<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd> | <dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd> | ||
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd> | <dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd> | ||
<dd class="notedate">Posted on 9 February 2008</dd> | |||
<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt> | |||
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd> | |||
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Revision as of 20:13, 9 February 2008
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Unit forceSpeed speed
- Parameters:
- Unit : Person or Vehicle
- speed: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _helicopter forceSpeed 150
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)