allowFleeing: Difference between revisions
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m (changed "courage" to "cowardice". yay for english having such a word.) |
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| | | Sets the cowardice level (the lack of courage or bravery) of a group or unit. | ||
The | The more cowardice a [[Group]] or [[Object|#Unit]] has, the sooner it will start fleeing. | ||
0 means maximum courage, while 1 means always fleeing. |= Description | 0 means maximum courage, while 1 means always fleeing. |= Description | ||
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| [[Object|Unit(s)]] '''allowFleeing''' | | [[Object|Unit(s)]] '''allowFleeing''' cowardice |= Syntax | ||
|p1= [[Object|Unit(s)]] : [[Object|Unit]], [[Object|Vehicle]] or [[Group]] |= Parameter 1 | |p1= [[Object|Unit(s)]] : [[Object|Unit]], [[Object|Vehicle]] or [[Group]] |= Parameter 1 | ||
|p2= | |p2= cowardice: [[Number]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 12:03, 21 November 2008
Description
- Description:
- Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or #Unit has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Unit(s) allowFleeing cowardice
- Parameters:
- Unit(s) : Unit, Vehicle or Group
- cowardice: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 allowFleeing 1
Additional Information
- See also:
- fleeing
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control