lightAttachObject: Difference between revisions
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| light '''lightAttachObject''' [ | | light '''lightAttachObject''' [object, position] |= Syntax | ||
|p1= light: [[Object]] |= Parameter 1 | |p1= light: [[Object]] |= Parameter 1 | ||
|p2= [object, position]: [[Array]] |= Parameter 2 | |||
| | |p3= object: [[Object]] |= Parameter 3 | ||
| | |p4= position: [[Array]] - format [[Position]] |= Parameter 4 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 19:46, 23 January 2009
Description
- Description:
- Attach light to given object at given position on object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light lightAttachObject [object, position]
- Parameters:
- light: Object
- [object, position]: Array
- object: Object
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- lightDetachObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]