Capture The Base GameMode: Difference between revisions

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Multiple Advance And Secure (MAAS) GameMode.
Multiple Advance And Secure (MAAS) GameMode.
Game mode idea WIP for ArmA2.
Game mode idea WIP for ArmA2.
= Description =
== Goals and mechanisms ==
MAAS is a PvP zone control multplayer mission.
2 sides compete to get control of ennemy main sector.<br>
Each side start with control of their backyard respawn (non enterable by ennemy), their main sector, and a number of sector between their own main sector and ennemy main sector.<br>
Sectors must be taken "in sequence", you can take a sector only if controlling an adjacency sector. You must thus gain ground toward ennemy main sector to be able to attempt taking it.<br>
Several paths of adjacent sectors exists between the two side's main sectors, leaving multiple possibilities to advance toward the ennemy (thus the "Multiple" in mission name)
== GamePlay designs ==
=== Class based ===
Gamemode is class based, player chosing his class at respawn time, which will limit his possibilities
* Soldier classes are bearing heavy weapons, MG, launchers, grenade launchers, sniper rifles
* Medic class can heal but has basic weapons
* Engineer class is central for many important features for the rest of the team, mainly driving support vehicles & respawn vehicles, building power factories and vehicle factories.
* Crew class is the only one driving armored vehicles, and gunning/commanding tanks
* Pilot class is the only one piloting aircrafts
* Spec Ops class (future) will have possibility to make operations in ennemy back area, to disrupt their capabilities
* Field Ops class (future) will have possibility to place artillery pieces and call in artillery strikes
=== Respawn System ===
The respawn points can be :
* Main backyard respawn
* Town respawn building in controlled sectors
* Respawn vehicle deployed
* To be determined : independant spawn point (can be taken by anyone at anytime) around towns like in Warfare
<br>
At each death, player will have a respawn screen listing the possible classes and a list with the closest of each 3 (4) respawn types listed above (ie, main backyard respawn, closest controlled town respawn, closest deployed respawn vehicle - nota : anyone having played Planetside will see some similarities :) )
<br><br>
Corpses of death player will be stripped from weapons immediatly and decayed shortly after
<br><to be continued>

Revision as of 11:19, 26 June 2009

Multiple Advance And Secure (MAAS) GameMode. Game mode idea WIP for ArmA2.


Description

Goals and mechanisms

MAAS is a PvP zone control multplayer mission. 2 sides compete to get control of ennemy main sector.
Each side start with control of their backyard respawn (non enterable by ennemy), their main sector, and a number of sector between their own main sector and ennemy main sector.
Sectors must be taken "in sequence", you can take a sector only if controlling an adjacency sector. You must thus gain ground toward ennemy main sector to be able to attempt taking it.
Several paths of adjacent sectors exists between the two side's main sectors, leaving multiple possibilities to advance toward the ennemy (thus the "Multiple" in mission name)

GamePlay designs

Class based

Gamemode is class based, player chosing his class at respawn time, which will limit his possibilities

  • Soldier classes are bearing heavy weapons, MG, launchers, grenade launchers, sniper rifles
  • Medic class can heal but has basic weapons
  • Engineer class is central for many important features for the rest of the team, mainly driving support vehicles & respawn vehicles, building power factories and vehicle factories.
  • Crew class is the only one driving armored vehicles, and gunning/commanding tanks
  • Pilot class is the only one piloting aircrafts
  • Spec Ops class (future) will have possibility to make operations in ennemy back area, to disrupt their capabilities
  • Field Ops class (future) will have possibility to place artillery pieces and call in artillery strikes

Respawn System

The respawn points can be :

  • Main backyard respawn
  • Town respawn building in controlled sectors
  • Respawn vehicle deployed
  • To be determined : independant spawn point (can be taken by anyone at anytime) around towns like in Warfare


At each death, player will have a respawn screen listing the possible classes and a list with the closest of each 3 (4) respawn types listed above (ie, main backyard respawn, closest controlled town respawn, closest deployed respawn vehicle - nota : anyone having played Planetside will see some similarities :) )

Corpses of death player will be stripped from weapons immediatly and decayed shortly after
<to be continued>