forceSpeed: Difference between revisions

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m (Unit of forceSpeed is in meters / second. You can check this by setting a vehicle's speed by forcespeed to be 6 and then getting the speed using speed command (it returns approximately 21.6))
(add. classification)
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[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 01:08, 2 December 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
Groups:
Uncategorised

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in m/s)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)

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