Version History – Arma 2: Operation Arrowhead
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| vAlign="top" | '''Linux Dedicated Server Builds''' | | vAlign="top" | '''Linux Dedicated Server Builds''' |
Revision as of 19:30, 15 March 2011
This article details the version history for ArmA 2: Operation Arrowhead.
For updates for ArmA 2 see the ArmA 2: Version History.
Build Numbers
Mapping "commercial" version numbers to build numbers:
Client & Listen Server Builds
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Windows Dedicated Server Builds
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Linux Dedicated Server Builds
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Version 1.57
Highlights
- Improved netcode (better locality handling)
- New scripting commands
- 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company
Engine
- Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
- Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
- Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
- Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
- Improved: Enemy targets are now unassigned once their crew is killed.
- Fixed: doFire did not work on most targets.
- New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
- Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
- Fixed: Groups were missing units after group changes on JIP clients.
- Fixed: LOD switching with -exThreads=0
- Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
- Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
- New: allMissionObjects script command.
- New: Script command setPlayerRespawnTime.
- New: new AllDead command.
- Fixed: Video playback stuttering.
- Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.
Data
- Add: camo (replaceable textures) selections for M2A2/3.
- Changed: GPS added for all SUVs.
- Fixed: A/MH6 main rotor artifact.
- Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.
Version 1.56
Highlights
- Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
- ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!
Engine
- Improved: -exThreads=3 now default for dual cores.
- Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
- Fixed: No more LOD blending issues (esp. with vegetation).
- Fixed: Ignored collision with some vehicles.
- Improved: AI cover selection improved a bit.
- New: Video options VSync selection.
- Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
Data
- Add: more camo (replaceable textures) selection for OA vehicles.
- Fixed: missing shadows and heads in distance LODs for some OA characters.
- Added: MP Armory.
Version 1.55
Highlights
- Numerous stability and functionality fixes and improvements
- Reworked MP SP/MP Mission Selector
- Various visual optimizations and fidelity additions
- Added many new scripting commands and event-handlers
- AI behaviour related fixes and improvements
Engine
- Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
- Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
- Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
- Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
- Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
- Improved: Tree LOD blending is now smoother in many situations.
- New: Free camera can be locked to plain objects like trees.
- New: New MP UI for Create Game (both host and remote).
- Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
- New: -skipintro command line option to disable loading menu cutscenes.
- Optimized: File cache memory handling is now faster.
- Changed: foreach variable _index renamed to _forEachIndex
- Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
- Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
- Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
- Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
- New: Scripting command HostMission.
- FIX: Engine crash with diag_log versus %
- New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
- New: VSync config option
- New: GetResolution script function
- New: forEach: variable _index added to retrieve the position of _x within the Array
- New: getVariable: default value can be defined
- Changed: Preprocessor error no longer terminates the game.
- New: getTerrainHeightASL script function
- Fixed: Reduced z-fight in scopes.
- New: event handler "fired" returns magazine name and object of projectile.
- Fixed: Slow animation step on some buildings (doors on LHD,..)
- Fixed: Alpha blend in fog.
- New: mergeConfigFile script function
- Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
- Fixed: Fired EH (http://dev-heaven.net/issues/13971)
- Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)
- New: setSimpleTaskTarget script function
- Fixed: SetIdentity (relate to 73319)
- Fixed: Ammo created with createvehicle inflicts no "hit" damage
- Fixed: My own shots no longer causing stress.
- New: WeaponAssembled, WeaponDisassembled events
- Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
- Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
- Improved: Animation interpolation no longer shortening hands.
- Fixed: Relative formation command (advance/fallback/flank) now working as expected.
- Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
- New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
- When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
- New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
- Improved: Improved helicopter AI formation flying and collision avoidance.
- Fixed: MPEvents were not synchronized to clients after respawn.
- Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
- Changed: Event handlers evaluation, EH are now processed after simulation.
- Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
- New: addBackpackCargo script function
- New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
- Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
- New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients.
- Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner.
- Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
- Fixed: Join group changes unit's side
- Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
- Fixed: execVM with a zero sized file has frozen the game.
- Fixed: Switching vision mode with fire mode
- Fixed: AI equipped with TI see through smokes
- Fixed: Commanding units with aiming deadzone
- Fixed: crash on server when loading ban.txt
- Fixed: crash in Ka52 while player as gunner
- Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
- Improved: changed tank AI driver behaviour
- New: Better clients bad CDKey checking on server.
- Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
- Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
- Fixed: Airplanes HUDs projected into infinity.
- Improved: Tracers visible in all directions.
- Fixed: Unable to connect to servers with equalModRequired.
- Fixed: AI stuck while in combat/stealth mode
- New: Explosive shells penetrate bushes;
- Fixed: FireAtPosition aimpoint
- Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
Data
- Tweaked envelope and landing speed of L39.
- Fixed respawn weapons for some TK soldiers
- Renamed faction CZ - > ACR.
- Tweaked airplanes radars.
- Parallax airplane HUD projection.
Version 1.54
Highlights
- Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
- Numerous stability and functionality fixes and improvements.
- Reworked MP Session Browser and Mission Selector.
- Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
- Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.
Engine
- New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
- New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
- Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
- Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
- New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
- Experimental: TCMalloc used as a memory allocator.
- New: Aircraft now auto-trims at high speed to prevent climbing.
- Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
- Fixed: Transport waited for dead unit to get out.
- Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
- Fixed: Decreased tank sliding.
- Fixed: Sonic Cracks and Tracers not working in multiplayer
- Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
- Fixed: crew getting killed in vehicles driving from hill/slope
- Fixed: Audio unsupported sample frequency error
- Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
- Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
- Fixed: Unit in vehicle could not open gear in map.
- Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
- Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
- Fixed: Dead player bodies disappeared after respawn.
- New: Repair vehicle and deactivate satchel charge action for engineer.
- Fixed: EEIncomingMissile event parameter
- New: Added scripting function disableTIEquipment.
- New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
- Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
- Fixed: AI vision was not affected by light sources.
- Fixed: Birds were heard inside of a closed vehicle.
- Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
- Fixed: TI was red instead of B/W with some settings and graphics cards.
- Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
- Fixed: Disabled debugging message "Added texture headers from file"
- Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
- Fixed: Fog and sky colors did not match when dark.
- Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
- Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
- Fixed: Improved game stability with a small page file.
- Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
- Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
Missions
- Fixed: In E06 player should survive fall on ground without opening parachute.
- Fixed: Module Alice2 MP issues.
Data
- Fixed: Improved AI path planning and path tracking with tanks.
- Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
- Fixed: Sound of silenced Mk17 CCO.
- Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
- Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
- Fixed: Get-in points for MH-6J.
- Improved: Special units in US, CZ and Germany factions can hide bodies.
- Changed: Slot size of MAAWS magazines.
- Improved: AI wasn't able to destroy static weapons in some cases.
- Fixed: Animations of US Static TOW launcher.
- Fixed: Words Sabot and M-gun in radio protocols.
- Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
- Fixed: Rockets count in Mi-171Sh.
- Changed: Destruct type for market tents.
- Fixed: HEAT ammunition for T-55 and Stryker MGS.
- Fixed: Glass penetrability of Mi-171Sh.
Version 1.52
Engine
- Fixed: C130 was crashing on takeoff.
- Fixed: Multiplayer UI - Cannot play after cancel.
- Improved: Helmet Mounted Display is drawn only for driver.
- Fixed: AutoSaves in MP.
- Improved: Show cargo unit name when speking in vehicle.
- Fixed: Crash with fired event handler.
- Fixed: Allow soldier to shoot if his target is too close and on higher ground.
- Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
- Improved: Blinking camp fires.
- Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
- Fixed: Allow zeroing in external camera.
Missions
- "Pathfinder" tuned opfor positions and flow.
- "Coltan blues" inputting code has been tuned and timer delayed.
- "Coltan blues" FTL tuning.
- "From hell" tuned default weapons in MP.
- "From hell" optimized unit count and positions - improved FPS and playability.
- "Good morning T-stan" tuned winning conditions and FTL.
- "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
- "Phoenix Op" optimized and tuned Opfor positions and unit count.
- "Laser show" fixed crashing chopper.
- "Press conference" fixed for MP.
- SP scenarios loading screens changed.
- SSM several fixes in the simple support module.
- surrendering fixed in "Pathfinder" and "From hell".
- Several localization fixes.
- Deathmatch and teamdeathmatch templates fixed.
- Several minor fixes of the singleplayer missions.
- UAV & ULB can now be used with terminal backpack on
Data
- Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
- Fixed: Speed indicators in UAZs.
- Fixed: Missing shadow on V3S (Fuel).
- Fixed: Optics model of static AT-13 Metis.
- Fixed: L39 wreck geometry.
- Fixed: S1203 number plate.
- New: Microphone volume slider.