BIS fnc spawnVehicle: Difference between revisions
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<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
< | <dd class="notedate">Posted on January 2, 2011 | ||
<dt class="note">'''[[User:Lucky44|Lucky44]]''' | |||
<dd class="note">Just so no one forgets: you need to put a Functions Module on the map for this function to work. | |||
nte | <dd class="notedate">Posted on January 23, 2011 | ||
<dt class="note">'''[[User:nte|nte]]''' | |||
<dd class="note">If there is no enemy on the map, it will spawn as empty. | |||
Homer Johnston | <dd class="notedate">Posted on December 24, 2011 | ||
<dt class="note">'''[[User:Homer Johnston|Homer Johnston]]''' | |||
<dd class="note">Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty. | |||
<!-- Note Section END --> | |||
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[[Category:ArmA 2: Functions|SPAWNVEHICLE}}]] | [[Category:ArmA 2: Functions|SPAWNVEHICLE}}]] | ||
[[Category:Take_On_Helicopters:_Functions|spawnVehicle]] | [[Category:Take_On_Helicopters:_Functions|spawnVehicle]] | ||
[[Category:Function Group: Spawning|spawnVehicle]] | [[Category:Function Group: Spawning|spawnVehicle]] |
Revision as of 07:55, 25 December 2011
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position,direction,type,side or group] call BIS_fnc_spawnVehicle
- Parameters:
- position - desired position (Array)
- direction - desired azimuth/direction (Number)
- type - type of the vehicle (String)
- side or group - side or existing group (Side or Group)
- Return Value:
- Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
Examples
- Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
Additional Information
- See also:
- Arma 2 CfgVehicles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 2, 2011
- Lucky44
- Just so no one forgets: you need to put a Functions Module on the map for this function to work.
- Posted on January 23, 2011
- nte
- If there is no enemy on the map, it will spawn as empty.
- Posted on December 24, 2011
- Homer Johnston
- Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.