scriptName: Difference between revisions

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[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 12:03, 25 March 2013

Hover & click on the images for description

Description

Description:
Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
Groups:
Uncategorised

Syntax

Syntax:
scriptName name
Parameters:
name: String -
Return Value:
Nothing

Examples

Example 1:
scriptName "leetScript.sqf";
Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

scriptName is good when you want to load the handle of some spawn or call with some name..
on top of leetscript.sqf: scriptName "LEETSCRIPT";
call script via: GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";
then do: hint format ["%1",GLOBAL_SCR_NAME];
will return: LEETSCRIPT
--Vigilante 17:39, 13 June 2009 (CEST)


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