weaponsItems: Difference between revisions
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| [[ | | [[primaryWeaponItems]], [[secondaryWeaponItems]], [[handgunWeaponItems]], [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 16:37, 10 August 2013
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint str weaponsItems player;
/* [ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ],[ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ],[ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]
*/- Example 2:
hint str weaponsItems vehicle player; /* [ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ],[ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ],[ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ] */
Additional Information
- See also:
- primaryWeaponItemssecondaryWeaponItemshandgunWeaponItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeapon
Notes
-
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