closeDialog: Difference between revisions
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Killzone Kid (talk | contribs) (see also, example, description) |
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| Close the currently active user dialog. |= Description | | Close the currently active user dialog with exit code. Most common exit codes are: | ||
<code>#define IDC_OK 1 //emulate "Ok" button</code> | |||
<code>#define IDC_CANCEL 2 //emulate "Cancel" button</code>|= Description | |||
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|x1= < | |x1= <code>[[closeDialog]] 2;</code>|= Example 1 | ||
|x2= <code>#define IDC_CANCEL 2 | |||
[[closeDialog]] IDC_CANCEL;</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createDialog]], [[dialog]] |= See also | | [[createDialog]], [[dialog]], [[closeDisplay]] |= See also | ||
}} | }} |
Revision as of 00:26, 20 August 2014
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button
#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
closeDialog 2;
- Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialogdialogcloseDisplay
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: GUI Control
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters