BIS fnc sceneSetPosFormation: Difference between revisions
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(Added params, syntax, example. Execution needs adjusting to spawn if anybody can figure that out.) |
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| | | Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group. |= Description | ||
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| | | param spawn [[BIS_fnc_sceneSetPosFormation]]; |= Syntax | ||
|p1= |= Parameter 1 | |p1= [[Array]] - Array of units involved. |= Parameter 1 | ||
|p2= [[Object]] - Scene initiator. |= | |||
|p3= [[Object]] - Talking partner of scene initiator. |= | |||
|p4= [[String]] - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE |= | |||
|p5= [[Number]] - True / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers). |= | |||
|p6= ''[[Number]] - Determines angle offset. Optional parameter, '''default 0'''''. | |||
| |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code></code> |= | |x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code> |= | ||
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Revision as of 17:18, 2 October 2014
Description
- Description:
- Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation;
- Parameters:
- Array - Array of units involved.
- Object - Scene initiator.
- Object - Talking partner of scene initiator.
- String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - Determines angle offset. Optional parameter, default 0.
- Return Value:
- Nothing
Examples
- Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;
Additional Information
- See also:
- See also needed
Notes
-
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