setUnitAbility: Difference between revisions
Jump to navigation
Jump to search
Ondrejkuzel (talk | contribs) m (AI category) |
No edit summary |
||
Line 43: | Line 43: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on October 8, 2014 - 09:20 (UTC)</dd> | |||
<dt class="note">[[User:Dwarden|Dwarden]]</dt> | |||
<dd class="note"> | |||
AFAIK not used in Arma 3 anymore (or equals to setSkill) | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 10:20, 8 October 2014
Description
- Description:
- Sets skill of given unit. This command will probably differ in some future products, but currently it does the same as setSkill. Skill may vary from 0.2 to 1.0.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitAbility skill
- Parameters:
- unit: Object
- skill: Number Range 0.2 to 1.0
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitAbility 1.0
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 8, 2014 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)