onPlayerDisconnected: Difference between revisions
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| [[onPlayerConnected]], [[didJIP]], [[didJIPOwner]], [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] |= See also | | [[onPlayerConnected]], [[didJIP]], [[didJIPOwner]], [[Arma_3:_Event_Handlers/addMissionEventHandler#HandleDisconnect|HandleDisconnect]] |= See also | ||
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |= | |mp= In MP [[onPlayerDisconnected]] is executed only on the server |= | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on January 14, 2015 - 19:21 (UTC)</dd> | <dd class="notedate">Posted on January 14, 2015 - 19:21 (UTC)</dd> | ||
<dt class="note">[[User:AgentRevolution| | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
For Arma 3 v1.32 and onward, one might want to consider using instead the [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] mission event handler for greater flexibility. | For Arma 3 v1.32 and onward, one might want to consider using instead the [[Arma_3:_Event_Handlers/addMissionEventHandler#HandleDisconnect|HandleDisconnect]] mission event handler for greater flexibility. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 22:16, 22 May 2016
Description
- Description:
- This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _name: String - is profileName of the leaving player.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
- _owner: (since Arma 3 v1.49) Number - is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
- Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "diag_log [_id, _uid, _name]";
- Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRev
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.