BIS fnc halo: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
No edit summary |
||
Line 33: | Line 33: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[player] call BIS_fnc_halo // Instantly shutes the player object</code> |= | ||
|x2= <code>[player,100] call BIS_fnc_halo // Increases the altitude of player by 100 and gives action to shute</code> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:27, 5 October 2016
Description
- Description:
/* File: fn_HALO.sqf Description: High Altitude Low Opening Parameter(s): _this: ARRAY - starts HALO jump directly OBJECT - waits until unit in array is out of vehicle Returns: Nothing */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
[player] call BIS_fnc_halo // Instantly shutes the player object
- Example 2:
[player,100] call BIS_fnc_halo // Increases the altitude of player by 100 and gives action to shute
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note