isVehicleRadarOn: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (ver) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(21 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.72 | |||
| | |gr1= Sensors | ||
| Returns true if vehicle has active sensors on | |descr= Returns true if vehicle has active sensors on. | ||
| | |s1= [[isVehicleRadarOn]] vehicle | ||
|p1 = vehicle: [[Object]] - vehicle on which check is performed | |p1= vehicle: [[Object]] - vehicle on which check is performed | ||
| | |r1= [[Boolean]] | ||
| | |x1= <sqf>isVehicleRadarOn vehicle player; // returns true if radar is turned on</sqf> | ||
|seealso= [[setVehicleRadar]] | |||
}} | }} | ||
Latest revision as of 21:04, 7 May 2022
Description
- Description:
- Returns true if vehicle has active sensors on.
- Groups:
- Sensors
Syntax
- Syntax:
- isVehicleRadarOn vehicle
- Parameters:
- vehicle: Object - vehicle on which check is performed
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setVehicleRadar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note