BIS fnc holdActionAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix example and remove related comment) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(62 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.62 | |||
| | |arg= global | ||
| | |eff= local | ||
| | |gr1= Interaction | ||
| Adds an action to an object which requires the user to hold a key to perform the action. | |descr= [[File:A3 HoldActionIcons v2.02.png|thumb|Note: This image does not contain all available icons.|300px]] | ||
Adds an action to an object which requires the user to hold a key to perform the action. | |||
| | {{Wiki|extractionScript}} | ||
| | Available official icons as of {{GVI|arma3|2.10}}: | ||
| | <spoiler text="Show holdActionAdd list"> | ||
{{Columns|2| | |||
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_access_fm_CA.paa" | |||
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_end_sim_CA.paa" | |||
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_exit_CA.paa" | |||
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_start_sim_CA.paa" | |||
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_view_article_CA.paa" | |||
* "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_loadVehicle_ca.paa" | |||
* "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_unloadVehicle_ca.paa" | |||
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_box_ca.paa" | |||
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_start_ca.paa" | |||
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_stop_ca.paa" | |||
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_talk_ca.paa" | |||
* "\a3\props_f_enoch\items\tools\data\tinfoil_action_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_passleadership_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_secure_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsdown_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsup_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa" | |||
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_0_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_1_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_2_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_3_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_4_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_5_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_6_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_7_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_8_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_9_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_10_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_11_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_0_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_1_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_2_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_3_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_0_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_1_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_2_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_3_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_4_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_5_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_6_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_7_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_8_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_9_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_10_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_11_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_12_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_13_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_14_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_15_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_16_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_17_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_18_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_19_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_20_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_21_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_22_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_23_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_24_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_0_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_1_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_2_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_3_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_4_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_5_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_6_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_7_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_8_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_9_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_10_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_11_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_12_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_13_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_14_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_15_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_16_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_17_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_18_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_19_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_20_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_21_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_22_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_23_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_24_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\attack_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\destroy_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_market_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep2_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\map_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\meet_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\refuel_ca.paa" | |||
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\repair_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_aaf_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_csat_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_escape_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fia_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_back_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_idap_ca.paa" | |||
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_nato_ca.paa" | |||
* "\a3\ui_f_aow\data\igui\cfg\holdactions\holdaction_charity_ca.paa" | |||
}} | |||
</spoiler><br><spoiler text="Show addAction list"> | |||
{{Columns|2| | |||
* "\a3\ui_f\data\igui\cfg\actions\takeflag_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\talk_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\unloadallvehicles_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\unloadincapacitated_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\unloadvehicle_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\vtolvectoring_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\vtolvectoringcancel_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\autohover_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\bandage_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\beacons_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\beacons_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\cancelhover_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\clear_empty_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\close_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\eject_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\engine_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\engine_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\flapsextend_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\flapsretract_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\gear_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getincargo_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getincommander_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getindriver_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getingunner_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getinpilot_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\getout_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\heal_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_brk_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_idl_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ico_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ladderdown_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ladderoff_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\ladderup_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\landingautopilot_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\landingautopilot_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\loadvehicle_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\open_door_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\periscopedepth_off_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\periscopedepth_on_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\radaroff_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\radaron_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\reammo_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\refuel_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\reload_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\repair_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\returnflag_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\settimer_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\take_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_arrow_up_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_manualfire_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_deactivate_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_enter_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_exit_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_in_flame_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_put_down_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_gear_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getin_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getincargo.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderondown_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderonup_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_manualfire_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_open_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemagazine_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takeweapon_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_teamswitch_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnin_ca.paa" | |||
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnout_ca.paa" | |||
* "\a3\ui_f_jets\data\igui\cfg\actions\action_attachtocatapult_ca.paa" | |||
* "\a3\ui_f_jets\data\igui\cfg\actions\action_detachtocatapult_ca.paa" | |||
* "\a3\ui_f_jets\data\igui\cfg\actions\action_launchfromcatapult_ca.paa" | |||
}} | |||
</spoiler><br><spoiler text="UI that shows all icons"> | |||
<sqf> | |||
0 spawn | |||
{ | |||
// EXECUTE IN EDEN EDITOR OR EDITOR PREVIEW! | |||
disableSerialization; | |||
private _display = findDisplay 313 createDisplay "RscDisplayEmpty"; | |||
private _edit = _display ctrlCreate ["RscEdit", 645]; | |||
_edit ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 50 * pixelH, safezoneW - 500 * pixelW, 50 * pixelH]; | |||
_edit ctrlSetBackgroundColor [0,0,0,1]; | |||
_edit ctrlCommit 0; | |||
private _status = _display ctrlCreate ["RscEdit", 1337]; | |||
_status ctrlSetPosition [safezoneX + safezoneW - 400 * pixelW, safezoneY + 50 * pixelH, 350 * pixelW, 50 * pixelH]; | |||
_status ctrlSetBackgroundColor [0,0,0,1]; | |||
_status ctrlCommit 0; | |||
_status ctrlEnable false; | |||
private _tv = _display ctrlCreate ["RscTreeSearch", -1]; | |||
_tv ctrlSetFont "EtelkaMonospacePro"; | |||
_tv ctrlSetFontHeight 0.05; | |||
_tv ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 125 * pixelH, safezoneW - 100 * pixelW, safeZoneH - 175 * pixelH]; | |||
_tv ctrlSetBackgroundColor [0,0,0,1]; | |||
_tv ctrlCommit 0; | |||
_tv ctrlAddEventHandler ["treeSelChanged", | |||
{ | |||
params ["_ctrlTV", "_selectionPath"]; | |||
copyToClipboard (_ctrlTV tvText _selectionPath); | |||
playSound ("RscDisplayCurator_ping" + selectRandom ["01", "02", "03", "04", "05", "06", "07", "08", "09", "10"]); | |||
(ctrlParent _ctrlTv) displayCtrl 1337 ctrlSetText "Path copied to clipboard!"; | |||
}]; | |||
private _counter = 0; | |||
{ | |||
private _files = addonFiles [_x # 0, ".paa"]; | |||
{ | |||
if ("\actions" in _x || "\holdaction" in _x) then | |||
{ | |||
_counter = _counter + 1; | |||
_status ctrlSetText format ["%1 textures found.", _counter]; | |||
private _index = _tv tvAdd [[], _x]; | |||
_tv tvSetPicture [[_index], _x]; | |||
}; | |||
} forEach _files; | |||
} foreach allAddonsInfo; | |||
_tv tvSortall [[], false]; | |||
}; | |||
</sqf> | |||
</spoiler> | |||
|s1= [target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, removeCompleted, showUnconscious, showWindow] call [[BIS_fnc_holdActionAdd]] | |||
| | |p1= target: [[Object]] - object the action is attached to | ||
| | |p2= title: [[String]] - title of the action shown in the action menu.It can contain [[Structured Text]] tags, such as <syntaxhighlight lang="html" inline><t color='#FFAA00'>text</t></syntaxhighlight> | ||
| | |p3= idleIcon: [[String]] - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the idle icon shown on screen | ||
| | |p4= progressIcon: [[String]] - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the progress icon shown on screen | ||
| | |p5= conditionShow: [[String]] - (Optional, default "true") condition for the action to be shown.<br> | ||
Special arguments passed to the code: {{hl|_target}} (action-attached object), {{hl|_this}} (caller/executing unit) | |||
| | |p6= conditionProgress: [[String]] - (Optional, default "true") condition for the action to progress; if false is returned action progress is paused.<br> | ||
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}} | |||
| | |p7= codeStart: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed when action starts.<br> | ||
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br> | |||
Passed arguments are: | |||
<sqf>params ["_target", "_caller", "_actionId", "_arguments"];</sqf> | |||
* target: [[Object]] - the object which the action is assigned to | |||
* caller: [[Object]] - the unit that activated the action | |||
* actionId: [[Number]] - ID of the activated action (same as ID returned by addAction) | |||
* arguments: [[Array]] - arguments given to the function | |||
| | |p8= codeProgress: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on every progress tick.<br> | ||
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}, {{hl|_frame}}<br> | |||
Passed arguments are: | |||
<sqf>params ["_target", "_caller", "_actionId", "_arguments", "_frame", "_maxFrame"];</sqf> | |||
* target: [[Object]] - the object which the action is assigned to | |||
* caller: [[Object]] - the unit that activated the action | |||
* actionId: [[Number]] - ID of the activated action (same as ID returned by addAction) | |||
* arguments: [[Array]] - arguments given to the function | |||
* frame: [[Number]] - current progress, goes from 1 to 24 | |||
* maxFrame: [[Number]] - maximum progress (24) | |||
| | |p9= codeCompleted: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on completion.<br> | ||
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br> | |||
Passed arguments are: | |||
<sqf>params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeStart</sqf> | |||
| | |p10= codeInterrupted: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on interrupted.<br> | ||
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br> | |||
Passed arguments are: | |||
<sqf>params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeCompleted</sqf> | |||
| | |p11= arguments: [[Array]] - (Optional, default <sqf inline>[]</sqf>) arguments passed to '''codeStart''', '''codeProgress''', '''codeCompleted''' and '''codeInterrupted''' (max 10) in format: | ||
<sqf> | |||
params [ | |||
"_a0", "_a1", "_a2", "_a3", "_a4", "_a5", "_a6", "_a7", "_a8", "_a9", // custom arguments | |||
"_target", "_title", "_iconIdle", "_iconProgress", | |||
"_condShow", "_condProgress", "_codeStart", "_codeProgress", "_codeCompleted", "_codeInterrupted", | |||
"_duration", "_removeCompleted" | |||
]; | |||
</sqf> | |||
| | |p12= duration: [[Number]] - (Optional, default 10) action duration, i.e. how much time it takes to complete the action | ||
| | |p13= priority: [[Number]] - (Optional, default 1000) priority value; actions are arranged in descending order according to this value | ||
| | |p14= removeCompleted: [[Boolean]] - (Optional, default [[true]]) remove on completion | ||
| [[ | |p15= showUnconscious: [[Boolean]] - (Optional, default [[false]]) show in unconscious state | ||
| [[ | |p16= showWindow: [[Boolean]] - (Optional, default [[true]]) show on screen; if false action needs to be selected from action menu to appear on screen | ||
}} | |r1= [[Number]] - action ID | ||
|x1= <sqf> | |||
[ | |||
player, | |||
"Kill", | |||
"", "", | |||
"true", "true", | |||
{ hint "Started!" }, | |||
{ systemChat str (_this select 3) }, | |||
{ player setDamage 1 }, | |||
{ hint "Afraid of death?" }, | |||
[], 10, nil, true, false | |||
] call BIS_fnc_holdActionAdd; | |||
</sqf> | |||
< | |x2= <sqf> | ||
// adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player | |||
< | [ | ||
< | _myLaptop, // Object the action is attached to | ||
</ | "Hack Laptop", // Title of the action | ||
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen | |||
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen | |||
"_this distance _target < 3", // Condition for the action to be shown | |||
"_caller distance _target < 3", // Condition for the action to progress | |||
{}, // Code executed when action starts | |||
{}, // Code executed on every progress tick | |||
{ _this call MY_fnc_hackingCompleted }, // Code executed on completion | |||
{}, // Code executed on interrupted | |||
[], // Arguments passed to the scripts as _this select 3 | |||
12, // Action duration in seconds | |||
0, // Priority | |||
true, // Remove on completion | |||
false // Show in unconscious state | |||
] remoteExec ["BIS_fnc_holdActionAdd", 0, _myLaptop]; // MP-compatible implementation | |||
</sqf> | |||
|seealso= [[BIS_fnc_holdActionRemove]] [[BIS_fnc_holdKey]] | |||
}} | |||
[[ | |||
[[ | |||
{{Note | |||
|user= R3vo | |||
|timestamp= 20210401234400 | |||
|text= A repository with icons: | |||
{{Feature|quote|I've converted all of the icons from the Tasking Overhaul to follow the Hold Action format, as well as a few others I've made myself. They're available on {{Link|https://github.com/Kalthramis/Arma3/tree/master/holdAction-TaskType-Icons|GitHub}}.|{{User|Kalthramis}}}} | |||
}} | |||
Latest revision as of 00:32, 12 February 2024
Description
- Description:
-
Adds an action to an object which requires the user to hold a key to perform the action.
Available official icons as of 2.10:
↑ Back to spoiler's top- "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_access_fm_CA.paa"
- "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_end_sim_CA.paa"
- "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_exit_CA.paa"
- "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_start_sim_CA.paa"
- "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_view_article_CA.paa"
- "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_loadVehicle_ca.paa"
- "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_unloadVehicle_ca.paa"
- "\a3\missions_f_oldman\data\img\holdactions\holdAction_box_ca.paa"
- "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_start_ca.paa"
- "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_stop_ca.paa"
- "\a3\missions_f_oldman\data\img\holdactions\holdAction_talk_ca.paa"
- "\a3\props_f_enoch\items\tools\data\tinfoil_action_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_passleadership_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_secure_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsdown_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsup_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_0_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_1_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_2_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_3_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_4_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_5_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_6_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_7_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_8_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_9_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_10_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_11_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\in\in_0_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\in\in_1_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\in\in_2_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\in\in_3_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_0_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_1_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_2_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_3_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_4_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_5_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_6_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_7_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_8_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_9_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_10_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_11_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_12_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_13_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_14_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_15_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_16_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_17_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_18_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_19_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_20_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_21_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_22_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_23_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_24_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_0_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_1_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_2_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_3_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_4_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_5_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_6_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_7_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_8_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_9_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_10_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_11_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_12_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_13_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_14_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_15_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_16_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_17_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_18_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_19_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_20_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_21_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_22_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_23_ca.paa"
- "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_24_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\attack_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\destroy_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_market_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep2_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\map_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\meet_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\refuel_ca.paa"
- "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\repair_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_aaf_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_csat_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_escape_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fia_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_back_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_idap_ca.paa"
- "\a3\ui_f_orange\Data\CfgOrange\Missions\action_nato_ca.paa"
- "\a3\ui_f_aow\data\igui\cfg\holdactions\holdaction_charity_ca.paa"
↑ Back to spoiler's top- "\a3\ui_f\data\igui\cfg\actions\takeflag_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\talk_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\unloadallvehicles_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\unloadincapacitated_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\unloadvehicle_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\vtolvectoring_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\vtolvectoringcancel_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa"
- "\a3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa"
- "\a3\ui_f\data\igui\cfg\actions\autohover_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\bandage_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\beacons_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\beacons_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\cancelhover_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\clear_empty_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\close_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\eject_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\engine_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\engine_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\flapsextend_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\flapsretract_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\gear_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getincargo_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getincommander_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getindriver_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getingunner_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getinpilot_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\getout_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\heal_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_brk_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_idl_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ico_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ladderdown_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ladderoff_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\ladderup_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\landingautopilot_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\landingautopilot_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\loadvehicle_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\open_door_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\periscopedepth_off_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\periscopedepth_on_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\radaroff_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\radaron_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\reammo_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\refuel_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\reload_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\repair_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\returnflag_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\settimer_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\take_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_arrow_up_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_manualfire_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_deactivate_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_enter_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_exit_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_in_flame_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_put_down_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_gear_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getin_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getincargo.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderondown_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderonup_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_manualfire_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_open_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemagazine_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takeweapon_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_teamswitch_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnin_ca.paa"
- "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnout_ca.paa"
- "\a3\ui_f_jets\data\igui\cfg\actions\action_attachtocatapult_ca.paa"
- "\a3\ui_f_jets\data\igui\cfg\actions\action_detachtocatapult_ca.paa"
- "\a3\ui_f_jets\data\igui\cfg\actions\action_launchfromcatapult_ca.paa"
↑ Back to spoiler's top0 spawn { // EXECUTE IN EDEN EDITOR OR EDITOR PREVIEW! disableSerialization; private _display = findDisplay 313 createDisplay "RscDisplayEmpty"; private _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 50 * pixelH, safezoneW - 500 * pixelW, 50 * pixelH]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; private _status = _display ctrlCreate ["RscEdit", 1337]; _status ctrlSetPosition [safezoneX + safezoneW - 400 * pixelW, safezoneY + 50 * pixelH, 350 * pixelW, 50 * pixelH]; _status ctrlSetBackgroundColor [0,0,0,1]; _status ctrlCommit 0; _status ctrlEnable false; private _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.05; _tv ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 125 * pixelH, safezoneW - 100 * pixelW, safeZoneH - 175 * pixelH]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _tv ctrlAddEventHandler ["treeSelChanged", { params ["_ctrlTV", "_selectionPath"]; copyToClipboard (_ctrlTV tvText _selectionPath); playSound ("RscDisplayCurator_ping" + selectRandom ["01", "02", "03", "04", "05", "06", "07", "08", "09", "10"]); (ctrlParent _ctrlTv) displayCtrl 1337 ctrlSetText "Path copied to clipboard!"; }]; private _counter = 0; { private _files = addonFiles [_x # 0, ".paa"]; { if ("\actions" in _x || "\holdaction" in _x) then { _counter = _counter + 1; _status ctrlSetText format ["%1 textures found.", _counter]; private _index = _tv tvAdd [[], _x]; _tv tvSetPicture [[_index], _x]; }; } forEach _files; } foreach allAddonsInfo; _tv tvSortall [[], false]; }; - Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, removeCompleted, showUnconscious, showWindow] call BIS_fnc_holdActionAdd
- Parameters:
- target: Object - object the action is attached to
- title: String - title of the action shown in the action menu.It can contain Structured Text tags, such as
<t color='#FFAA00'>text</t>
- idleIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the idle icon shown on screen
- progressIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the progress icon shown on screen
- conditionShow: String - (Optional, default "true") condition for the action to be shown.
Special arguments passed to the code: _target (action-attached object), _this (caller/executing unit) - conditionProgress: String - (Optional, default "true") condition for the action to progress; if false is returned action progress is paused.
Special arguments passed to the code: _target, _caller, _actionId, _arguments - codeStart: Code - (Optional, default {}) code executed when action starts.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are: - codeProgress: Code - (Optional, default {}) code executed on every progress tick.
Special arguments passed to the code: _target, _caller, _actionId, _arguments, _frame
Passed arguments are:- target: Object - the object which the action is assigned to
- caller: Object - the unit that activated the action
- actionId: Number - ID of the activated action (same as ID returned by addAction)
- arguments: Array - arguments given to the function
- frame: Number - current progress, goes from 1 to 24
- maxFrame: Number - maximum progress (24)
- codeCompleted: Code - (Optional, default {}) code executed on completion.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are: - codeInterrupted: Code - (Optional, default {}) code executed on interrupted.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are: - arguments: Array - (Optional, default []) arguments passed to codeStart, codeProgress, codeCompleted and codeInterrupted (max 10) in format:
params [ "_a0", "_a1", "_a2", "_a3", "_a4", "_a5", "_a6", "_a7", "_a8", "_a9", // custom arguments "_target", "_title", "_iconIdle", "_iconProgress", "_condShow", "_condProgress", "_codeStart", "_codeProgress", "_codeCompleted", "_codeInterrupted", "_duration", "_removeCompleted" ];
- duration: Number - (Optional, default 10) action duration, i.e. how much time it takes to complete the action
- priority: Number - (Optional, default 1000) priority value; actions are arranged in descending order according to this value
- removeCompleted: Boolean - (Optional, default true) remove on completion
- showUnconscious: Boolean - (Optional, default false) show in unconscious state
- showWindow: Boolean - (Optional, default true) show on screen; if false action needs to be selected from action menu to appear on screen
- Return Value:
- Number - action ID
Examples
- Example 1:
- Example 2:
- // adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player [ _myLaptop, // Object the action is attached to "Hack Laptop", // Title of the action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen "_this distance _target < 3", // Condition for the action to be shown "_caller distance _target < 3", // Condition for the action to progress {}, // Code executed when action starts {}, // Code executed on every progress tick { _this call MY_fnc_hackingCompleted }, // Code executed on completion {}, // Code executed on interrupted [], // Arguments passed to the scripts as _this select 3 12, // Action duration in seconds 0, // Priority true, // Remove on completion false // Show in unconscious state ] remoteExec ["BIS_fnc_holdActionAdd", 0, _myLaptop]; // MP-compatible implementation
Additional Information
- See also:
- BIS_fnc_holdActionRemove BIS_fnc_holdKey
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 01, 2021 - 23:44 (UTC)
- A repository with icons: