BIS fnc moduleFriendlyFire: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |descr= <pre>/******************************************************************************* | ||
Version: 2.0 | Version: 2.0 | ||
Name: Friendly Fire | Name: Friendly Fire | ||
Line 22: | Line 20: | ||
2) parameter for the function | 2) parameter for the function | ||
RETURNED VALUE: depends on the function called | RETURNED VALUE: depends on the function called | ||
EXAMPLES: | |||
// Initializes the module if not added in editor | // Initializes the module if not added in editor | ||
// No units are directly checked for friendly fire, but renegade state is checked anyway | // No units are directly checked for friendly fire, but renegade state is checked anyway | ||
_ret = [ "Init", [] ] call BIS_fnc_moduleFriendlyFire | _ret = ["Init", []] call BIS_fnc_moduleFriendlyFire | ||
// Initializes the module if not added in editor | // Initializes the module if not added in editor | ||
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire | // BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire | ||
x = [ "Init", [ [ BIS_vip1, BIS_vip2, BIS_noVip],true ] ] call BIS_fnc_moduleFriendlyFire | x = ["Init", [[BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire | ||
// De-initializes the module | // De-initializes the module | ||
_ret = [ "Destroy" ] call BIS_fnc_moduleFriendlyFire | _ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire | ||
// Add BIS_vip3 unit to be checked for friendly fire | // Add BIS_vip3 unit to be checked for friendly fire | ||
x = [ "AddUnits", [ [BIS_vip3] ] ] call BIS_fnc_moduleFriendlyFire | x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire | ||
// Remove BIS_vip1 unit from active units | // Remove BIS_vip1 unit from active units | ||
x = [ "RemoveUnits", [ [ BIS_vip1 ] ] ] call BIS_fnc_moduleFriendlyFire | x = ["RemoveUnits", [[BIS_vip1]]] call BIS_fnc_moduleFriendlyFire | ||
// set another priority for a vehicle- if it is hit once, considered as friendly fire | // set another priority for a vehicle- if it is hit once, considered as friendly fire | ||
x = [ "ChangePriority", [BIS_vip,1] ] call BIS_fnc_moduleFriendlyFire | x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire | ||
*******************************************************************************/</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_moduleFriendlyFire]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_moduleFriendlyFire;</sqf> --> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 18:16, 8 November 2023
Description
- Description:
/******************************************************************************* Version: 2.0 Name: Friendly Fire Author: Zozo DESCRIPTION: Handles the friendly fire. Use either the module interface in the editor, or call individual functions. PARAMETERS: 1) function called - string, list of functions: - Init - Destroy - AddUnits - RemoveUnits - ChangePriority - ListActiveUnit 2) parameter for the function RETURNED VALUE: depends on the function called EXAMPLES: // Initializes the module if not added in editor // No units are directly checked for friendly fire, but renegade state is checked anyway _ret = ["Init", []] call BIS_fnc_moduleFriendlyFire // Initializes the module if not added in editor // BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire x = ["Init", [[BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire // De-initializes the module _ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire // Add BIS_vip3 unit to be checked for friendly fire x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire // Remove BIS_vip1 unit from active units x = ["RemoveUnits", [[BIS_vip1]]] call BIS_fnc_moduleFriendlyFire // set another priority for a vehicle- if it is hit once, considered as friendly fire x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire *******************************************************************************/
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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