BIS fnc typeText2: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= GUI | ||
|eff= local | |eff= local | ||
|descr= [[File:BIS_fnc_typeText2.gif|400px|right]] | |||
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]]. | |||
| | |s1= [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call [[BIS_fnc_typeText2]] | ||
| [ | |p1= stringLines: | ||
* [[Array]] of [[String]]s - array containing lines of text with same structured text formatting. | |||
* [[Array]] of [[Array]] of [[String]]s [text, format, color] | |||
** text: [[String]] - (Optional, default <sqf inline>""</sqf>) | |||
** format: [[String]] - (Optional, default <sqf inline>"align = 'center' size = '0.7'"</sqf>) a linebreak is defined as "<br/>" '''and this only!''' | |||
** color: [[String]] - (Optional, default <sqf inline>"#ffffff"</sqf>) | |||
| | |p2= posX: [[Number]] - (Optional, default 0) | ||
| | |p3= posY: [[Number]] - (Optional, default 0) | ||
| | |p4= alignBottom: [[Boolean]] - (Optional, default [[true]]) | ||
| | |p5= rootFormat: [[String]] - (Optional, default <sqf inline>"<t>%1</t>"</sqf>) | ||
| | |p6= abortParams: [[Array]] - (Optional, default <sqf inline>[]</sqf>) | ||
| | |p7= abortCond: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>) | ||
| | |p8= playSounds: [[Boolean]] - (Optional, default [[true]]) | ||
| | |r1= [[Nothing]] | ||
| [[ | |x1= <sqf> | ||
[ | |||
[ | |||
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], | |||
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], | |||
["", "<br/>"], // line break | |||
["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"] | |||
] | |||
] spawn BIS_fnc_typeText2; | |||
</sqf> | |||
| | |x2= <sqf> | ||
[ | |||
["Hello there"], | |||
safeZoneX, safeZoneH / 2, | |||
true, | |||
"<t font='PuristaBold'>%1</t>", | |||
[], | |||
] | { false }, | ||
true | |||
] spawn BIS_fnc_typeText2; | |||
</sqf> | |||
|exec= spawn | |||
|exec= spawn | |||
|seealso= [[BIS_fnc_dynamicText]] [[BIS_fnc_infoText]] [[BIS_fnc_textTiles]] [[BIS_fnc_typeText]] [[BIS_fnc_EXP_camp_SITREP]] | |||
}} | }} | ||
Latest revision as of 19:09, 8 November 2023
Description
- Description:
- Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
- Parameters:
- stringLines:
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- alignBottom: Boolean - (Optional, default true)
- rootFormat: String - (Optional, default "<t>%1</t>")
- abortParams: Array - (Optional, default [])
- abortCond: Code - (Optional, default { false })
- playSounds: Boolean - (Optional, default true)
- Return Value:
- Nothing
Examples
- Example 1:
- [ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["", "<br/>"], // line break ["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
- Example 2:
Additional Information
- See also:
- BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_EXP_camp_SITREP
Notes
-
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