BIS fnc ctrlTextHeight: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| a3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= GUI
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| Resize control according to it's text. |= Description
|descr= Resize control according to it is text.
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| [control] call [[BIS_fnc_ctrlTextHeight]] |= Syntax
|s1= [control] call [[BIS_fnc_ctrlTextHeight]]
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|p1= control: [[Control]] - The control which should changed|= Parameter 1
|p1= control: [[Control]] - the control which should changed


____________________________________________________________________________________________
|r1= [[Boolean]] - [[true]]


| [[Boolean]] - [[True]] |= Return value
|x1= <sqf>[_ctrl] call BIS_fnc_ctrlTextHeight;</sqf>
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|x1= <code>[_ctrl] [[call]] [[BIS_fnc_ctrlTextHeight]];</code> |=
|seealso= [[ctrlCommitted]] [[ctrlSetPosition]] [[ctrlSetFade]]
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| [[ctrlCommitted]], [[ctrlSetPosition]], [[ctrlSetFade]] |= See also
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: GUI|{{uc:ctrlTextHeight}}]]
[[Category:Functions|{{uc:ctrlTextHeight}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:ctrlTextHeight}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ctrlTextHeight}}]]

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Resize control according to it is text.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[control] call BIS_fnc_ctrlTextHeight
Parameters:
control: Control - the control which should changed
Return Value:
Boolean - true

Examples

Example 1:
[_ctrl] call BIS_fnc_ctrlTextHeight;

Additional Information

See also:
ctrlCommitted ctrlSetPosition ctrlSetFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note