completedFSM: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Bot: Reverted to revision 70489 by Str_bi_wiki on 2013-03-25T10:46:21Z)
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
(42 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Check whether the given FSM completes.
|game3= tkoh
|version3= 1.00


The FSM handle is the number returned by the execFSM command.  |= Description
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| '''completedFSM''' fsmHandle |= Syntax
|gr1= System


|p1= fsmHandle: [[Number]] |= PARAMETER1
|descr= Checks whether the given FSM is completed. The FSM handle is the number returned by the [[execFSM]] command.


|p2= |= PARAMETER2
|s1= [[completedFSM]] fsmHandle


|p3= |= PARAMETER3
|p1= fsmHandle: [[Number]]


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]]


|x1= <sqf>_completed = completedFSM _fsmHandle;</sqf>


|x1= <code>_completed <nowiki>=</nowiki> completedFSM _fsmHandle;</code>|= EXAMPLE1
|seealso= [[FSM]] [[commandFSM]] [[doFSM]] [[execFSM]] [[getFSMVariable]] [[setFSMVariable]]
 
____________________________________________________________________________________________
 
| [[FSM]], [[commandFSM]], [[doFSM]], [[execFSM]], [[getFSMVariable]], [[setFSMVariable]] |= SEEALSO
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the given FSM is completed. The FSM handle is the number returned by the execFSM command.
Groups:
System

Syntax

Syntax:
completedFSM fsmHandle
Parameters:
fsmHandle: Number
Return Value:
Boolean

Examples

Example 1:
_completed = completedFSM _fsmHandle;

Additional Information

See also:
FSM commandFSM doFSM execFSM getFSMVariable setFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note