deleteVehicleCrew: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.32 | |||
| | |arg= global | ||
|eff= global | |||
|eff= global | |||
| | |gr1= Object Manipulation | ||
| vehicle | |descr= Deletes a member of or the whole crew of a vehicle. Human players cannot be deleted. | ||
{{Feature|informative|This command attempts to move the given [[crew]] member out before deleting it. Made especially for deleting dead crew members, as using conventional [[deleteVehicle]] leads to all sorts of bugs and ghost objects. While the argument is global, you should take extra steps and execute this where vehicle is [[Multiplayer Scripting#Locality|local]] as moving units out of the vehicle happens where vehicle is [[Multiplayer Scripting#Locality|local]] and you want this to always precede deletion.}} | |||
| | |s1= vehicle [[deleteVehicleCrew]] unit | ||
| [[ | |p1= vehicle: [[Object]] | ||
|p2= unit: [[Object]] | |||
| | |r1= [[Nothing]] | ||
|s2= [[deleteVehicleCrew]] vehicle | |||
|s2since= arma3 2.06 | |||
| [[ | |p21= vehicle: [[Object]] | ||
| | |r2= [[Nothing]] | ||
|x1= <sqf> | |||
// delete when knowing the vehicle | |||
_helicopter deleteVehicleCrew driver _helicopter; | |||
// delete when only knowing the unit | |||
</ | // vehicle _soldier deleteVehicleCrew _soldier; // may return the unit itself when used on dead crew | ||
objectParent _soldier deleteVehicleCrew _soldier; // faster and always returns the vehicle | |||
</sqf> | |||
|x2= Delete entire crew: | |||
<sqf> | |||
deleteVehicleCrew _tank; // since v2.06 | |||
{ _helicopter deleteVehicleCrew _x } forEach crew _helicopter; // before v2.06 | |||
</sqf> | |||
</ | |||
|seealso= [[createVehicleCrew]] [[moveInDriver]] [[moveInGunner]] [[moveInCommander]] [[moveInTurret]] [[moveInCargo]] [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] | |||
}} | |||
< | {{Note | ||
< | |user= Killzone_Kid | ||
</ | |timestamp= 20140831101500 | ||
|text= If you delete the AI pilot with <sqf inline>deleteVehicle driver heli</sqf> the co-pilot will jump out.<br> | |||
If you delete the AI pilot with <sqf inline>heli deleteVehicleCrew driver heli</sqf> the co-pilot will stay. | |||
}} |
Latest revision as of 17:02, 18 September 2023
Description
- Description:
- Deletes a member of or the whole crew of a vehicle. Human players cannot be deleted.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle deleteVehicleCrew unit
- Parameters:
- vehicle: Object
- unit: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- deleteVehicleCrew vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
- // delete when knowing the vehicle _helicopter deleteVehicleCrew driver _helicopter; // delete when only knowing the unit // vehicle _soldier deleteVehicleCrew _soldier; // may return the unit itself when used on dead crew objectParent _soldier deleteVehicleCrew _soldier; // faster and always returns the vehicle
- Example 2:
- Delete entire crew:
Additional Information
- See also:
- createVehicleCrew moveInDriver moveInGunner moveInCommander moveInTurret moveInCargo Deleted EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 31, 2014 - 10:15 (UTC)
-
If you delete the AI pilot with deleteVehicle driver heli the co-pilot will jump out.
If you delete the AI pilot with heli deleteVehicleCrew driver heli the co-pilot will stay.