getMissionLayerEntities: Difference between revisions
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{{ | {{RV|type=command | ||
|arma3|= | |game1= arma3 | ||
|version1= 1.56 | |||
| | |serverExec= server | ||
| | |gr1= Eden Editor | ||
|gr2= Mission Information | |||
| [[ | |descr= Returns all entities within the specific [[Eden Editor: Layer|Eden Editor layer]] and its sub-layers. | ||
To be used when the scenario is running, not in the editor workspace. | |||
| | Useful to disable/enable whole parts of the scenario if layers are used during mission design. | ||
{{Feature|informative|Default layers are not returned.}} | |||
| | |s1= [[getMissionLayerEntities]] layerName | ||
|p1= layerName: can be one of: | |||
* [[String]] - case-insensitive; layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used | |||
* [[Number]] - layer ID in the editor | |||
| | |r1= [[Array]] in format [objects, markers, {{GVI|arma3|2.14|size= 0.75}} groups] (or empty array if the layer does not exist) | ||
} | |||
| | |x1= <sqf>private _base = getMissionLayerEntities "Base";</sqf> | ||
| | |x2= delete all objects within that layer after the player is over 800m away from _someObject: | ||
<sqf> | |||
waitUntil { sleep 1; (player distance _someObject) > 800 }; | |||
private _simpleObjects = (getMissionLayerEntities "Simple Objects") select 0; | |||
{ | |||
deleteVehicle _x; | |||
} forEach _simpleObjects; | |||
</sqf> | |||
| | |x3= <sqf>private _layer1337Entities = getMissionLayerEntities 1337;</sqf> | ||
|x4= <sqf>getMissionLayerEntities 42 params [["_objects", []], ["_markers", []], ["_groups", []]];</sqf> | |||
|seealso= [[get3DENLayerEntities]] | |||
}} | |||
| [[ | {{Note | ||
|user= R3vo | |||
|timestamp= 20161026152700 | |||
|text= After an [[object]] was deleted from a layer, [[getMissionLayerEntities]] will return {{hl|<NULL-object>}} for the deleted [[object]]. | |||
}} | }} | ||
Latest revision as of 11:45, 14 February 2024
Description
- Description:
- Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: can be one of:
- Return Value:
- Array in format [objects, markers, 2.14 groups] (or empty array if the layer does not exist)
Examples
- Example 1:
- Example 2:
- delete all objects within that layer after the player is over 800m away from _someObject:
- Example 3:
- Example 4:
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 26, 2016 - 15:27 (UTC)
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.