BIS fnc ambientPostprocess: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name " to "|Game name= ") |
Lou Montana (talk | contribs) m (Text replacement - "Post process effects" to "Post Process Effects") |
||
(28 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| tkoh | | |game1= tkoh | ||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
| | |gr1= Ambient | ||
| | |eff= local | ||
| | |descr= Initialize terrain-related postprocess effects. | ||
| | |s1= [terrain, activation] call [[BIS_fnc_ambientPostprocess]] | ||
| | |p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration | ||
| [[ | |p2= [[String]] or [[Boolean]] - (Optional, default [[true]]) post-process type to get, or [[true]] to get all of them. '''Any effect but "filmGrain"'''. | ||
| | |r1= [[Array]] of initialized effects with values | ||
| | |x1= <sqf>[] call BIS_fnc_ambientPostprocess;</sqf> | ||
| [[Post | |x2= <sqf>["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;</sqf> | ||
|seealso= [[Post Process Effects]] | |||
}} | }} | ||
Latest revision as of 23:24, 12 July 2022
Description
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Post Process Effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note