BIS fnc moduleWeather: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |descr= <pre>/* | ||
Description: | Description: | ||
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Returns: | Returns: | ||
Nothing | Nothing | ||
*/ | */</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_moduleWeather]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_moduleWeather;</sqf> --> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/* Description: Set overcast and fog Parameter(s): 0: STRING - mode, can be one of following "enableDelay" - enable delayed activation (i.e., weather changes are not applied manually and have to be confirmed by mission) 1: BOOL - true to enbale, false to disable Returns: Nothing "isDelayEnabled" Returns: true if delayed activation is enabled, otherwise false "commit" - apply weather changes Returns: Nothing */
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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