BIS fnc sceneIntruderDetector: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Scenes | |||
| < | |descr= Checks if there are intruders during scene. All intruders during scene will be disabled if they | ||
will get into the detector trigger. Checking is deactivated by passing <sqf>BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false];</sqf> | |||
| | |s1= [sceneCenter, triggerSize] call [[BIS_fnc_sceneIntruderDetector]] | ||
| | |p1= sceneCenter: [[Array]] - (Optional, default [[position]] [[player]]) center position of scene | ||
| | |p2= triggerSize: [[Array]] - (Optional, default [60,60]) trigger size as array in format:<br> | ||
0: Number - Size A<br> | |||
1: Number - Size B | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>[[1337,1337,0],[42,42]] call BIS_fnc_sceneCreateSceneTrigger;</sqf> | |||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |||
}} | }} | ||
Latest revision as of 12:32, 8 November 2023
Description
- Description:
- Checks if there are intruders during scene. All intruders during scene will be disabled if they
will get into the detector trigger. Checking is deactivated by passing
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneCenter, triggerSize] call BIS_fnc_sceneIntruderDetector
- Parameters:
- sceneCenter: Array - (Optional, default position player) center position of scene
- triggerSize: Array - (Optional, default [60,60]) trigger size as array in format:
0: Number - Size A
1: Number - Size B - Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects
Notes
-
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