addWeaponCargo: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= local |Multiplayer Effects=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.<br><br>
|game5= arma2oa
|version5= 1.50


{{Feature arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]]}}|DESCRIPTION=
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00


| vehicleName '''addWeaponCargo''' [weaponName, count] |SYNTAX=
|game7= arma3
|version7= 0.50


|p1= vehicleName: [[Object]] - vehicle to add the weapons to |PARAMETER1=
|gr1= Containers


|p2= [weaponName, count]: [[Array]] |PARAMETER2=
|arg= global


|p3= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |PARAMETER3=
|eff= local


|p4= count: [[Number]] - number of weapons to add. |PARAMETER4=
|descr= Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
{{Feature|arma3|In {{arma3}}, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}}


| [[Nothing]] |RETURNVALUE=
|s1= vehicleName [[addWeaponCargo]] [weaponName, count]
____________________________________________________________________________________________
 
|x1= <pre>_truck addWeaponCargo ["M16",5]</pre> |EXAMPLE1=
____________________________________________________________________________________________


| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]] |SEEALSO=
|p1= vehicleName: [[Object]] - vehicle to which add the weapons


}}
|p2= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values


<h3 style="display:none">Notes</h3>
|p3= count: [[Number]] - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on October 24, 2009 - 11:02 (CEST)
|r1= [[Nothing]]
<dt class="note">[[User:Sbsmac|Sbsmac]] <dd class="note">Only works on clients.


<dd class="notedate">Posted on July 10, 2010 - 11:02
|x1= <sqf>_truck addWeaponCargo ["M16", 5];</sqf>
<dt class="note">[[User:Galzohar|Galzohar]] <dd class="note">When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a '''call compile preprocessFile''' command (and ''not'' '''execVM''').


<!-- Note Section END -->
|seealso= [[addWeaponCargoGlobal]] [[addMagazineCargo]] [[addMagazineCargoGlobal]] [[clearMagazineCargo]] [[clearWeaponCargo]] [[getWeaponCargo]] [[addItemCargo]] [[addItemCargoGlobal]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[addWeaponWithAttachmentsCargo]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
 
|user= Galzohar
[[Category:Scripting Commands|ADDWEAPONCARGO]]
|timestamp= 20100710110200
[[Category:Scripting Commands OFP 1.99|ADDWEAPONCARGO]]
|text= When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a '''call compile preprocessFile''' command (and ''not'' '''execVM''').
[[Category:Scripting Commands OFP 1.96|ADDWEAPONCARGO]]
}}
[[Category:Scripting Commands OFP 1.46|ADDWEAPONCARGO]]
[[Category:Scripting Commands ArmA|ADDWEAPONCARGO]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:13, 1 February 2023

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
Arma 3
In Arma 3, arguments for this command must be local (LALocal). For global variant see addWeaponCargoGlobal.
Groups:
Containers

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to which add the weapons
weaponName: String - weapon name. See Category:Weapons for reference about possible values
count: Number - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16", 5];

Additional Information

See also:
addWeaponCargoGlobal addMagazineCargo addMagazineCargoGlobal clearMagazineCargo clearWeaponCargo getWeaponCargo addItemCargo addItemCargoGlobal addBackpackCargo addBackpackCargoGlobal addWeaponWithAttachmentsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Galzohar - c
Posted on Jul 10, 2010 - 11:02 (UTC)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).