getTerrainHeightASL: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma2oa |= Game name
|game1= arma2oa
|version1= 1.55


|1.55|Game version=
|game2= tkoh
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|version2= 1.00


| Returns the terrain height above the sea for the given position. |DESCRIPTION=
|game3= arma3
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|version3= 0.50


| '''getTerrainHeightASL''' position |SYNTAX=
|gr1= Positions


|p1= position: [[Position2D]] or [[Position3D]] |=
|descr= Returns the terrain height above the sea for the given position.


| [[Number]] |RETURNVALUE=
|s1= [[getTerrainHeightASL]] position
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|x1= <code> _height = [[getTerrainHeightASL]] ([[position]] [[player]]); </code> |=
|p1= position: [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (in which case the Z value is ignored)
|x2= <code> _height = [[getTerrainHeightASL]] [5213,3245]; </code> |=
|x3= <code> _seadepth = [[abs]] ([[getTerrainHeightASL]] [[getPos]] [[player]]); // sea depth at players position; </code> |=
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| [[setPosASL]], [[getPosASL]], [[getPosATL]], [[ASLToATL]], [[ATLToASL]]  |SEEALSO=
|r1= [[Number]]
}}


<h3 style="display:none">Notes</h3>
|x1= <sqf>_height = getTerrainHeightASL (getPosATL player);</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>_height = getTerrainHeightASL [5213,3245];</sqf>
</dl>


<!-- Note Section END -->
|x3= <sqf>_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]]
 
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on June 6, 2017 - 20:02 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
This command can usefully return the depth of water at the given position when in water. Note that the number it returns is the depth, albiet expressed as a negative number. Use [https://community.bistudio.com/wiki/abs abs] to always return a positive number. See example 3
 
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 13:09, 20 December 2022

Hover & click on the images for description

Description

Description:
Returns the terrain height above the sea for the given position.
Groups:
Positions

Syntax

Syntax:
getTerrainHeightASL position
Parameters:
position: Array in format Position2D or Position3D (in which case the Z value is ignored)
Return Value:
Number

Examples

Example 1:
_height = getTerrainHeightASL (getPosATL player);
Example 2:
_height = getTerrainHeightASL [5213,3245];
Example 3:
_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position

Additional Information

See also:
setPosASL getPosASL getPosATL ASLToATL ATLToASL getElevationOffset

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note