BIN fnc bezierVelocity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.94|= Game version" to "{{Function|Comments= ______________________________________________...) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.94 | |||
| | |gr1= Interpolation | ||
| <pre>/* | |descr= <pre>/* | ||
Description: | Description: | ||
Line 18: | Line 17: | ||
Returns: | Returns: | ||
ARRAY - velocity vector in format [x,y,z] | ARRAY - velocity vector in format [x,y,z] | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
| <!-- [] call [[BIN_fnc_bezierVelocity]] | |s1= <!-- [] call [[BIN_fnc_bezierVelocity]] --> | ||
|p1 | |p1= | ||
| | |r1= | ||
|x1= < | |x1= <!-- <sqf>[] call BIN_fnc_bezierVelocity;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:07, 5 May 2022
Description
- Description:
/* Description: Calculate bezier curve velocity Parameter(s): 0: ARRAY - list of control points in format [x,y,z], can be any number of them 1: NUMBER - progress in range 0 to 1 Returns: ARRAY - velocity vector in format [x,y,z] */
- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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