loadStatus: Difference between revisions

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m (Text replacement - "|=GROUP2" to "|GROUP2=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofpr |Game name=
|game1= ofp
|version1= 1.75


|1.75|Game version=
|game2= ofpe
|version2= 1.00


|gr1= Weapon Pool |=GROUP1
|game3= arma1
|gr2= Mission Information |GROUP2=
|version3= 1.00
____________________________________________________________________________________________


| Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name). |DESCRIPTION=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| obj '''loadStatus''' entryName|SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= obj: [[Object]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


|p2= entryName: [[String]] |PARAMETER2=
|game7= arma3
|version7= 0.50


| [[Boolean]] |RETURNVALUE=
|gr1= Weapon Pool


|mp= This command doesn't work in Multiplayer |=
|gr2= Mission Information
____________________________________________________________________________________________
 
|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[saveStatus]] |SEEALSO=
|descr= Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name).


}}
|mp= This command does not work in Multiplayer.
 
|s1= object [[loadStatus]]  entryName
 
|p1= object: [[Object]]
 
|p2= entryName: [[String]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_ok = player loadStatus "playerState";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[saveStatus]]
[[Category:Scripting Commands|LOADSTATUS]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOADSTATUS]]
[[Category:Scripting Commands Armed Assault|LOADSTATUS]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note