joinAs: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(51 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
| | |version3= 1.00 | ||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Groups | ||
| | |descr= Joins the unit to the given group, if position id is available, this one is used. | ||
| | |s1= unit [[joinAs]] [group, id] | ||
| | |p1= unit: [[Object]] | ||
| | |p2= group: [[Group]] | ||
| [[ | |p3= id: [[Number]] | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf>player joinAs [_group, 4];</sqf> | ||
|x2= To get the position id: < | |x2= To get the position id: | ||
<sqf> | |||
_vvn = | getUnitPositionId = { | ||
_this | private ["_vvn", "_str"]; | ||
_str = | _vvn = vehicleVarName _this; | ||
_this | _this setVehicleVarName ""; | ||
_str = str _this; | |||
_this setVehicleVarName _vvn; | |||
parseNumber (_str select [(_str find ":") + 1]) | |||
}; | }; | ||
player joinAs [createGroup west, 5]; | |||
_id = | _id = player call getUnitPositionId; | ||
hint str _id; // 5 | |||
</sqf> | |||
| [[join]] | |seealso= [[join]] [[joinAsSilent]] [[joinSilent]] [[group]] | ||
}} | }} | ||
Latest revision as of 15:38, 15 August 2022
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAs [group, id]
- Parameters:
- unit: Object
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAs [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5
Additional Information
- See also:
- join joinAsSilent joinSilent group
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note