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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|sortKey= #


|1.00|= Game version
|game1= ofp
____________________________________________________________________________________________
|version1= 1.00


| |= Description
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| '''! a''' |= Syntax
|game3= arma1
|version3= 1.00


| [[Boolean]] |= Return value
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| |= See also
|game5= arma2oa
|version5= 1.50


}}
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Variables
|gr2= Math
 
|descr= Returns the negation of a Boolean expression. This means {{hl|[[true]]}} becomes {{hl|[[false]]}} and vice versa.
 
|alias= [[not]]
 
|s1= [[! a|!]] a


<h3 style="display:none">Notes</h3>
|p1= a: [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= The code
<sqf>
private _isAlive = alive player;
if (!_isAlive) then
{
hint "The player is dead!";
};
</sqf>
is the same as
<sqf>
private _isAlive = alive player;
if (not _isAlive) then
{
hint "The player is dead!";
};
</sqf>


[[Category:Scripting Commands|#]]
|seealso= [[not]] [[Operators]]
[[Category:Scripting Commands OFP 1.96|#]]
}}
[[Category:Scripting Commands OFP 1.46|#]]
[[Category:Scripting Commands ArmA|#]]

Latest revision as of 21:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Returns the negation of a Boolean expression. This means true becomes false and vice versa.
Alias:
not
Groups:
VariablesMath

Syntax

Syntax:
! a
Parameters:
a: Boolean
Return Value:
Boolean

Examples

Example 1:
The code
private _isAlive = alive player; if (!_isAlive) then { hint "The player is dead!"; };
is the same as
private _isAlive = alive player; if (not _isAlive) then { hint "The player is dead!"; };

Additional Information

See also:
not Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note