closeDialog: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Dialog is not instantly closed (copied from closeDisplay)) |
||
(54 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= local | ||
| | |eff= local | ||
|gr1= GUI Control | |||
|descr= Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are: | |||
<syntaxhighlight lang="cpp"> | |||
#define IDC_OK 1 // emulate "OK" button | |||
#define IDC_CANCEL 2 // emulate "Cancel" button | |||
</syntaxhighlight> | |||
|s1= [[closeDialog]] exitcode | |||
|p1= exitcode: [[Number]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>closeDialog 2;</sqf> | ||
</ | |||
< | |x2= <sqf> | ||
#define IDC_CANCEL 2 | |||
closeDialog IDC_CANCEL; | |||
</sqf> | |||
[[ | |seealso= [[createDialog]] [[dialog]] [[closeDisplay]] | ||
[[ | }} | ||
[[ |
Latest revision as of 23:42, 11 November 2023
Description
- Description:
- Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- closeDialog exitcode
- Parameters:
- exitcode: Number
- Return Value:
- Nothing
Examples
- Example 1:
- closeDialog 2;
- Example 2:
- #define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialog dialog closeDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect