Environment - Colors: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|arma2\| +" to "{{GameCategory|arma2|") |
Lou Montana (talk | contribs) m (Text replacement - "[[daytime" to "[[dayTime") |
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[[File:arma2oa_1.51.gif]] | [[File:arma2oa_1.51.gif]] | ||
Module changes colors and brightness with [[ppEffectCreate]] depending on [[overcast]] and [[ | Module changes colors and brightness with [[ppEffectCreate]] depending on [[overcast]] and [[dayTime | time of day]]. Colors will be desaturated during the night. | ||
=== Initialization=== | === Initialization=== | ||
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==== Optional parameters ==== | ==== Optional parameters ==== | ||
=====Set variables to module with desired values===== | ===== Set variables to module with desired values ===== | ||
*'''intensity = <number>;''' - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity. | *'''intensity = <number>;''' - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity. |
Latest revision as of 00:03, 13 July 2021
Arma 2: Operation Arrowhead
Module changes colors and brightness with ppEffectCreate depending on overcast and time of day. Colors will be desaturated during the night.
Initialization
Startup
F7 > Environment - Colors
Optional parameters
Set variables to module with desired values
- intensity = <number>; - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity.
- Example: this setvariable ["intensity",0.5];
- Default value: 0.8
Take On Helicopters
Initializes default world specific post-process effects.
Module executes BIS_fnc_ambientPostprocess with default params.