dialog: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
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| ofpr |Game name=
|game1= ofp
|version1= 1.78


|1.78|Game version=
|game2= ofpe
|version2= 1.00


|gr1= GUI Control |GROUP1=
|game3= arma1
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|version3= 1.00


| Tests whether any user dialog is open.|DESCRIPTION=
|game4= arma2
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|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> [[dialog]] |SYNTAX=
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|version5= 1.50


| [[Boolean]] - 
|game6= tkoh
true if a dialog is open, false if not |RETURNVALUE=
|version6= 1.00
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|x1= <code>[[if]] (![[dialog]]) [[then]] {[[createDialog]] "Dialog1";};</code> |EXAMPLE1=
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| [[displayCtrl]], [[createDisplay]], [[createDialog]], [[closeDialog]], [[displayNull]], [[controlNull]], [[createDisplay]], [[ctrlCreate]], [[displayParent]], [[Arma: GUI Configuration]]  |SEEALSO=
|game7= arma3
|version7= 0.50


}}
|gr1= GUI Control
 
|descr= Tests whether any user dialog is open.


<h3 style="display:none">Notes</h3>
|s1= [[dialog]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]] - [[true]] if a dialog is open, [[false]] if not
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>if (!dialog) then { createDialog "Dialog1"; };</sqf>


[[Category:Scripting Commands|DIALOG]]
|seealso= [[createDisplay]] [[createDialog]] [[closeDialog]] [[Arma: GUI Configuration]]
[[Category:Scripting Commands OFP 1.99|DIALOG]]
}}
[[Category:Scripting Commands OFP 1.96|DIALOG]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Tests whether any user dialog is open.
Groups:
GUI Control

Syntax

Syntax:
dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then { createDialog "Dialog1"; };

Additional Information

See also:
createDisplay createDialog closeDialog Arma: GUI Configuration

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note