currentPilot: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Some wiki formatting)
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.96


|1.96|Game version=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command.
____________________________________________________________________________________________


| Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. |DESCRIPTION=
|s1= [[currentPilot]] vehicle
____________________________________________________________________________________________


| [[currentPilot]] vehicle|SYNTAX=
|p1= vehicle: [[Object]]
|p1 = vehicle: [[Object]]
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
____________________________________________________________________________________________


|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|r1= [[Object]] - piloting unit or [[objNull]]
____________________________________________________________________________________________


| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=
|x1= <sqf>
if (currentPilot _vehicle != driver _vehicle) then
{
hint "The pilot is not piloting!";
};
</sqf>
 
|seealso= [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[turretUnit]] [[UAVControl]] [[enableCopilot]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Killzone_Kid
 
|timestamp= 20190820231500
</dl>
|text= To return co-pilot units:
 
<sqf>
<h3 style="display:none">Bottom Section</h3>
private _fnc_getCoPilots =  
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on August 20, 2019 - 23:15 (UTC)</dd>
<dt class="note">[[User:killzone_kid|killzone_kid]]</dt>
<dd class="note"> To return co-pilot units:
<code>[[private]] _fnc_getCoPilots =  
{
{
[[private]] _copilotTurrets = [[allTurrets]] _this [[select]] { [[getNumber]] ([_this, _x] [[call]] [[BIS_fnc_turretConfig]] >> "isCopilot") > 0 };
private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 };
[[private]] _copilots = _copilotTurrets [[apply]] { _this [[turretUnit]] _x };
private _copilots = _copilotTurrets apply { _this turretUnit _x };
_copilots;
_copilots;
};
};


[[hint]] [[str]] (heli [[call]] _fnc_getCoPilots);</code>
hint str (heli call _fnc_getCoPilots);
</dd>
</sqf>
</dl>
}}
<!-- DISCONTINUE Notes -->

Latest revision as of 15:07, 3 May 2022

Hover & click on the images for description

Description

Description:
Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
Groups:
Object Manipulation

Syntax

Syntax:
currentPilot vehicle
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
if (currentPilot _vehicle != driver _vehicle) then { hint "The pilot is not piloting!"; };

Additional Information

See also:
driver gunner commander effectiveCommander turretUnit UAVControl enableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Aug 20, 2019 - 23:15 (UTC)
To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);