isVehicleSensorEnabled: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{DISPLAYTITLE:isVehicleSensorEnabled}}
{{RV|type=command
{{Command|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.72


| 1.72 |Game version=
|gr1= Sensors


|gr1= Sensors |GROUP1=
|descr= Returns class name (to identify list based on component name) and info if given sensor is enabled.
____________________________________________________________________________________________


| Returns class name (to identify list based on component name) and info if given sensor is enabled |DESCRIPTION=
|s1= vehicle [[isVehicleSensorEnabled]] componentName
____________________________________________________________________________________________


| vehicle '''isVehicleSensorEnabled''' componentName |SYNTAX=
|p1= vehicle: [[Object]]


|p1 = vehicle: [[Object]] |PARAMETER1=
|p2= componentName : [[String]] - the component's name (can either be it is "real name" or it is className)


|p2 = componentName : [[String]] - The component's name (can either be it is "real name" or it is className) |PARAMETER2=
|r1= [[Array]]


| [[Array]] |RETURNVALUE=
|x1= <sqf>vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [<nowiki/>["PassiveRadarSensorComponent", true]]</sqf>
______________________________________________________________________________________
 
|x1= <code> [[vehicle]] [[player]] [[isVehicleSensorEnabled]]  "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ] </code> |EXAMPLE1=
____________________________________________________________________________________________
 
| [[listVehicleSensors]], [[enableVehicleSensor]] |SEEALSO=


|seealso= [[listVehicleSensors]] [[enableVehicleSensor]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 18:32, 24 March 2024

Hover & click on the images for description

Description

Description:
Returns class name (to identify list based on component name) and info if given sensor is enabled.
Groups:
Sensors

Syntax

Syntax:
vehicle isVehicleSensorEnabled componentName
Parameters:
vehicle: Object
componentName : String - the component's name (can either be it is "real name" or it is className)
Return Value:
Array

Examples

Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [["PassiveRadarSensorComponent", true]]

Additional Information

See also:
listVehicleSensors enableVehicleSensor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note