addWeaponCargo: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Containers | ||
| | |arg= global | ||
| | |eff= local | ||
| | |descr= Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space. | ||
{{Feature|arma3|In {{arma3}}, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}} | |||
| | |s1= vehicleName [[addWeaponCargo]] [weaponName, count] | ||
| | |p1= vehicleName: [[Object]] - vehicle to which add the weapons | ||
| [[ | |p2= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values | ||
| [[ | |p3= count: [[Number]] - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons. | ||
|r1= [[Nothing]] | |||
< | |x1= <sqf>_truck addWeaponCargo ["M16", 5];</sqf> | ||
< | |||
|seealso= [[addWeaponCargoGlobal]] [[addMagazineCargo]] [[addMagazineCargoGlobal]] [[clearMagazineCargo]] [[clearWeaponCargo]] [[getWeaponCargo]] [[addItemCargo]] [[addItemCargoGlobal]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[addWeaponWithAttachmentsCargo]] | |||
}} | |||
{{Note | |||
|user= Galzohar | |||
|timestamp= 20100710110200 | |||
|text= When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a '''call compile preprocessFile''' command (and ''not'' '''execVM'''). | |||
}} | |||
Latest revision as of 00:13, 1 February 2023
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
- Groups:
- Containers
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to which add the weapons
- weaponName: String - weapon name. See Category:Weapons for reference about possible values
- count: Number - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.
- Return Value:
- Nothing
Examples
- Example 1:
- _truck addWeaponCargo ["M16", 5];
Additional Information
- See also:
- addWeaponCargoGlobal addMagazineCargo addMagazineCargoGlobal clearMagazineCargo clearWeaponCargo getWeaponCargo addItemCargo addItemCargoGlobal addBackpackCargo addBackpackCargoGlobal addWeaponWithAttachmentsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 10, 2010 - 11:02 (UTC)
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Containers
- Scripting Commands: Local Effect