BIN fnc CBRNGearActivate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
(22 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
|game1= arma3 | |||
|version1= 1.94 | |||
| | |gr1= Modules - CBRN | ||
| | |gr2= Broken Functions | ||
| | |descr= <pre>/* | ||
Description: | Description: | ||
Line 23: | Line 20: | ||
Returns: | Returns: | ||
BOOL | BOOL | ||
*/ | */</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} {{Feature|arma3contact}} | ||
| | |s1= <!-- [] call [[BIN_fnc_CBRNGearActivate]] --> | ||
|p1= | |||
| | |r1= | ||
|x1= <!-- <sqf>[] call BIN_fnc_CBRNGearActivate;</sqf> --> | |||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:07, 5 May 2022
Description
- Description:
/* Description: Activates a specific piece of CBRN gear for a character entity. NOTE: Module / function set not robust nor completed - not recommended for usage at this stage! Parameter(s): 0: OBJECT - character entity to activate CBRN gear for 1: STRING - CBRN gear class name to activate Returns: BOOL */
- Execution:
- call
- Groups:
- Modules - CBRNBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note