camSetPos: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Camera Control | ||
| | |arg= local | ||
| | |eff= local | ||
| [[ | |descr= Sets the position of the given camera or seagull (see [[camCreate]]). | ||
It is worth mentioning that camera position can also be set with [[setPos]], in which case it would be instant. | |||
With [[camSetPos]] it is possible to make smooth position transition in time, defined with [[camCommit]], which is required in this case. | |||
|s1= camera [[camSetPos]] position | |||
|p1= camera: [[Object]] - object of type "camera" or "seagull" | |||
|p2= position: [[Array]] format [[PositionAGL]] - camera destination | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf> | ||
_cam camSetPos [2300, 1000, 130]; | |||
_cam camCommit 10; | |||
</sqf> | |||
|seealso= [[camSetRelPos]] [[setPos]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 11:29, 3 September 2024
Description
- Description:
- Sets the position of the given camera or seagull (see camCreate). It is worth mentioning that camera position can also be set with setPos, in which case it would be instant. With camSetPos it is possible to make smooth position transition in time, defined with camCommit, which is required in this case.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetPos position
- Parameters:
- camera: Object - object of type "camera" or "seagull"
- position: Array format PositionAGL - camera destination
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- camSetRelPos setPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect