BIS fnc animType: Difference between revisions
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{{ | {{RV|type=function | ||
| tkoh | | |game1= tkoh | ||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
|gr1 = Object Manipulation | |gr1= Object Manipulation | ||
| Function that returns a categorized array using a single string with the animation name. | |descr= Function that returns a categorized array using a single string with the animation name. | ||
| param call [[BIS_fnc_animType]] | |s1= param call [[BIS_fnc_animType]] | ||
|p1= [[String]] - | |p1= [[String]] - animation name. | ||
| [[Array]] - | |r1= [[Array]] - sorted arrays within an array with details about animation. | ||
|x1= < | |x1= <sqf>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; | ||
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</sqf> | |||
|seealso= | |||
}} | }} | ||
<dl class="command_description"> | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2014-10-01 - 20:26 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | <dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
The categorization is identical to that of the animation viewer, minus the direction array. | The categorization is identical to that of the animation viewer, minus the direction array. | ||
<br>So if the animation you are running through this function is found in the following categories: | <br>So if the animation you are running through this function is found in the following categories: | ||
< | <pre>Action: Move | ||
Action: Move | |||
Pose: Erect | Pose: Erect | ||
Movement: Stop | Movement: Stop | ||
Stance: Raised | Stance: Raised | ||
Weapon: Rifle | Weapon: Rifle | ||
</ | </pre> | ||
Then the following array will be returned: | Then the following array will be returned: | ||
< | <sqf>[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];</sqf> | ||
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]; | |||
</ | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 16:49, 8 November 2023
Description
- Description:
- Function that returns a categorized array using a single string with the animation name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- param call BIS_fnc_animType
- Parameters:
- String - animation name.
- Return Value:
- Array - sorted arrays within an array with details about animation.
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-01 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];