getMissionConfigValue: Difference between revisions
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{{ | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
|1.56 | |||
|gr1= Config | |gr1= Config | ||
Line 9: | Line 8: | ||
|gr2= Mission Information | |gr2= Mission Information | ||
| Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property. If it is not found or config class is given, the return is [[nil]]. If the attribute defined in multiple places, the command checks them in the following order: | |descr= Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property. | ||
# | If it is not found or config class is given, the return is [[nil]]. If the attribute defined in multiple places, the command checks them in the following order: | ||
# [[ | # [[Description.ext]] entry | ||
# [[Eden Editor: Scenario Attributes|Eden Editor]] scenario attribute | |||
So if an attribute exists in both places, the [[Description.ext]] value is used. | |||
Previously, scenario attributes were extracted from Description.ext using [[missionConfigFile]]. | |||
That still works, but it ignores attributes set directly in the editor and should not be used anymore. | |||
{{Feature|important|This command cannot force return type, it will return the value of the type given in config. Use [[isEqualType]] to additionally reaffirm the correct type if necessary to account for human error.}} | |||
|s1= [[getMissionConfigValue]] attribute | |||
|p1= attribute: [[String]] - attribute name | |p1= attribute: [[String]] - attribute name | ||
| | |r1= [[Number]], [[String]], [[Boolean]] or [[Array]], depending on the attribute value type. [[nil|Nil]] when the attribute is undefined. | ||
| | |s2= [[getMissionConfigValue]] [attribute, defaultValue] | ||
| | |p21= attribute: [[String]] - attribute name | ||
|p22= defaultValue: [[Anything]] - value used when the attribute is undefined | |||
| [[ | |r2= [[Number]], [[String]], [[Boolean]] or [[Array]], depending on the attribute value type. Default value when the attribute is undefined. | ||
< | |x1= <sqf> | ||
private _respawnDelay = getMissionConfigValue ["respawnDelay", 0]; // returns the real, defined respawn delay value | |||
private _respawnDelay = getNumber (missionConfigFile >> "respawnDelay"); // old approach, ignoring the Eden Editor-set value | |||
</ | </sqf> | ||
|seealso= [[getMissionConfig]] [[missionConfigFile]] [[BIS_fnc_getParamValue]] [[Mission_Parameters]] | |||
}} | |||
[[ |
Latest revision as of 22:48, 22 February 2024
Description
- Description:
- Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property.
If it is not found or config class is given, the return is nil. If the attribute defined in multiple places, the command checks them in the following order:
- Description.ext entry
- Eden Editor scenario attribute
- Groups:
- ConfigMission Information
Syntax
- Syntax:
- getMissionConfigValue attribute
- Parameters:
- attribute: String - attribute name
- Return Value:
- Number, String, Boolean or Array, depending on the attribute value type. Nil when the attribute is undefined.
Alternative Syntax
- Syntax:
- getMissionConfigValue [attribute, defaultValue]
- Parameters:
- attribute: String - attribute name
- defaultValue: Anything - value used when the attribute is undefined
- Return Value:
- Number, String, Boolean or Array, depending on the attribute value type. Default value when the attribute is undefined.
Examples
- Example 1:
Additional Information
Notes
-
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