BIS fnc vectorDirAndUpRelative: Difference between revisions
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{{ | {{RV|type=function | ||
| [object1, object2, visual] call | |game1= arma3 | ||
|version1= 1.64 | |||
|gr1= Vectors | |||
|descr= Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2 | |||
|s1= [object1, object2, visual] call [[BIS_fnc_vectorDirAndUpRelative]] | |||
|p1= object1: [[Object]] | |p1= object1: [[Object]] | ||
|p2= object2: [[Object]] | |||
|p3= visual: [[Boolean]] - (Optional, default [[true]]) [[true]] for a render scope result, [[false]] for simulation scope | |||
|r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]] | |||
|x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf> | |||
< | |||
</ | |||
[[ | |seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | ||
[[ | }} |
Latest revision as of 13:35, 1 July 2022
Description
- Description:
- Returns vectorDirAndUp of object 1 relative to object 2
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
- Parameters:
- object1: Object
- object2: Object
- visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp
Notes
-
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