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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Detection | ||
| | |descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]]. | ||
{{Feature|arma3|To get all units of given side, use {{hl|[[units]] [[Side]]}}.}} | |||
| | |s1= [[allUnits]] | ||
| | |r1= [[Array]] - array of [[Object|object]]s | ||
| | |x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf> | ||
|x2= <sqf>allUnits apply { diag_log _x; };</sqf> | |||
| | |seealso= [[allGroups]] [[groups]] [[units]] [[vehicles]] [[entities]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | ||
}} | |||
| | {{Note | ||
|user= Pierre MGI | |||
| | |timestamp= 20180906164300 | ||
|text= It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules. | |||
}} | }} | ||
Latest revision as of 12:39, 8 November 2023
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allGroups groups units vehicles entities agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2018 - 16:43 (UTC)
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.